COMPANY UPDATE June 2024
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Scalable and Realmotion Partner for Unified Multi-Projector Integration

Scalable Display Technologies and Realmotion have partnered to streamline multi-projector configuration and calibration — enabling Realmotion users to load Scalable calibrations directly into their platform, eliminating manual adjustments and automating ongoing display maintenance.

Technology

Scalable Display Technologies has announced an integration with Realmotion, a real-time media server and software platform for immersive and interactive environments. The integration enables Realmotion users to load Scalable calibrations directly into their platform — eliminating manual calibration steps and automating ongoing display maintenance across multi-projector setups.

With the integration in place, Scalable's camera-based calibration handles precise alignment and uniformity across all projectors automatically, while Realmotion manages media playback and content control. The result is a more streamlined workflow for operators managing complex immersive installations in entertainment environments.

"We are excited to continue to collaborate with Realmotion and empower their users with a comprehensive calibration solution for immersive experiences," said James Pietsch, Director of Global Accounts at Scalable Display Technologies. "By combining Realmotion's real-time media servers with Scalable's advanced calibration technology, users can benefit from the highest image quality and system performance on multi-projector setups. Our first immersive ceiling mapped project was a great success and we look forward to delivering at the highest level for our mutual clients."

"Scalable Display Technologies' expertise in multi-projector setups complements our mission to provide a platform that enables users to do more with less effort," said Alexandre Simionescu, founder and CEO of Realmotion. "The integration of our products showcases the power of combining hardware-accelerated graphics with advanced calibration technology, providing added flexibility for immersive media-rich environments."

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